I have the below Golang file:
**main.go**
func indexPage(w http.ResponseWriter, r *http.Request) {
var (
data []byte
err error
)
if ExtAssetDir == "" {
data, err = Asset("index.html")
} else {
var f *os.File
f, err = os.Open(ExtAssetDir + "/index.html")
data, err = ioutil.ReadAll(f)
}
Which has the dependency to Asset package/function. How can I include that(Asset) dependency when building main.go. When I build main.go I get the following error
.\main.go:30:15: undefined: Asset
.\main.go:35:13: undefined: AssetInfo
That looks like go-bindata. It's a code generator. You'll have to download that tool and run it.
Your project probably has a go generate
script, Makefile, or bash script to run the command. Otherwise, read the README for go-bindata to see how to generate your file correctly. It's supposed to create a go file that has your static files encoded into it.
Once you run it, it will generate your Asset
function in a new file so you can compile.