I am going to package the static file into an Golang executable file. How to use go-bindata (or go-bindata-assetfs) in Gin? There are missing examples on the Internet.
Basically you would need to roll your own static file handler using go-bindata
...
func bindataStaticHandler(c *gin.Context) {
path := c.Param("filepath")
data, err := Asset("pub/style/foo.css")
if err != nil {
// Asset was not found.
}
// Write asset
c.Writer.Write(data)
// Handle errors here too and cache headers
}
And you declare the route (after creating a gin engine)
router.GET("/static/*filepath", bindataStaticHandler)
This is something very rudimentary but just to show you how you would do it