I am trying to learn modern OpenGL and want to draw a triangle like this:
I am following this tutorial: www.opengl-tutorial.org/beginners-tutorials/tutorial-2-the-first-triangle/, but all I get is the dark blue background (clear color). What could be wrong with this code?
I am writing this in Go and tried to run it on Ubuntu and OS X. Note: I am using the glfw 3 library instead of glfw 2.7 that is used in the tutorial.
I think the relevant parts are:
func setup() {
gl.ClearColor(0.0, 0.0, 0.4, 0.0)
makeProgram(vertexShaderSource,fragmentShaderSource)
vertexBufferData := []float32{
-1,-1,0,
1,-1,0,
0, 1,0,
}
vertexBuffer = gl.GenBuffer()
vertexBuffer.Bind(gl.ARRAY_BUFFER)
gl.BufferData(gl.ARRAY_BUFFER, len(vertexBufferData)*4, vertexBufferData, gl.STATIC_DRAW)
}
func draw() {
gl.Clear(gl.COLOR_BUFFER_BIT)
program.Use()
// first attribute buffer: vertices
var vertexAttrib = program.GetAttribLocation("vertexPosition_modelspace")
vertexAttrib.EnableArray()
vertexBuffer.Bind(gl.ARRAY_BUFFER)
var f float32 = 0.0
vertexAttrib.AttribPointer(
3, // size
gl.FLOAT, // type
false, // normalized
0, // stride
&f) // array buffer offset
// draw the triangle
gl.DrawArrays(gl.TRIANGLES, 0, 3)
vertexAttrib.DisableArray()
}
Link to the full code: https://gist.github.com/mbertschler/8672365
I already tried to debug this with OpenGL Profiler on OSX, but it shows me no errors so far.
The error was in:
var f float32 = 0.0
vertexAttrib.AttribPointer(
3, // size
gl.FLOAT, // type
false, // normalized
0, // stride
&f) // array buffer offset
Although it seemed to work for the OP of this question: OpenGL Vertex Buffer doesn't draw anything in golang it doesn't with my program. The accepted answer had the right version of this call. It works with nil
as array buffer offset.
(At least for github.com/go-gl/gl
bindings)
vertexAttrib.AttribPointer(
3, // size
gl.FLOAT, // type
false, // normalized
0, // stride
nil) // array buffer offset