I'm trying to design a basic ORM for a data app that I'm working on. My question about the model I came up with is 2-fold:
The idea is to load a complete model of the db into memory at app start. Use this model to generate a map with a crc32 hash of each object (corresponding to a row in the database). This is what we use to compare with model to find specifically where changes have been made when .save() is called.
The first part of the following generates the crc32 map, the second part introduces a random change, and the last part would be part of .save() to write db changes to disk
The code:
func main() {
// Read data off of disk into memory
memDB := ddb
// Create hash map of memDB
peopleMap := make(map[int]uint32)
for _, v := range memDB.people {
// make row into byte array, looks kludgy
hash := []byte(fmt.Sprintf("%#v", v))
peopleMap[v.pID] = crc32.ChecksumIEEE(hash)
fmt.Printf("%v: %v %v \t(%v %v) - crc sum: %v
",
v.pID, v.fName, v.lName, v.job, v.location,
peopleMap[v.pID])
}
fmt.Println("
# of people in memory:", len(memDB.people))
// Sometime later, we need to delete Danielle, so
// Delete in memory:
var tmpSlice []ddPerson
for _, v := range memDB.people {
if v.fName == "Danielle" {
continue
}
tmpSlice = append(tmpSlice, v)
}
memDB.people = tmpSlice
fmt.Println("# of people in memory:", len(memDB.people))
// Okay, we save in-memory representation mem.DB back
// to disk with some kind of .save() assertion
// a len(peopleMap) comparison to len(memDB.people) will
// tell us there has been a change for INSERTS and
// DELETES, but it won't tell us about updates or which
// record was inserted or deleted
// First, check for additions
if len(peopleMap) < len(memDB.people) {
// Code to find and add person to disk db ddb here
fmt.Println("Adding someone to disk database...")
} else if len(peopleMap) > len(memDB.people) {
// Check for deletions
fmt.Println("Purging someone from disk database...")
}
// in any case, recheck hashes
tMap := make(map[int]uint32)
for _, v := range memDB.people {
hash := []byte(fmt.Sprintf("%#v", v))
t := crc32.ChecksumIEEE(hash)
// Add to temporary map
tMap[v.pID] = t
// And check for changes
if t != peopleMap[v.pID] {
fmt.Println("Change detected in in-memory model...")
fmt.Println("Writing changes to disk db now")
// Writing any changes to DB here
ddb.people = memDB.people
}
}
// 'Fix' our hashmap checker deal
peopleMap = tMap
// Carry on
}
There is a working version at: http://play.golang.org/p/XMTmynNy7t
You've implemented an in memory cache of your db which isn't really the same thing as an ORM.
There are several problems with what you have:
Most ORM's provide a way to map a type (eg. structs) to a db read and write. This allows you to read a single object from the database modify it and then write that object back to the database. That is probably a better approach for this.
As for how idiomatic your go is I didn't see obviously non idiomatic go but there also isn't much going on in it. At the top memDb := ddb
is a function call but you don't have parens after it. This is a syntax error.
Generating a checksum when loading the data and again when saving it seems pretty inefficient to me.
Most web applications that use a database backend make changes directly to the database. But apparently you want to have a separate "Save" operation so that the user can back out of his changes…?
Have you considered using transactions? You could issue a BEGIN TRANSACTION command when the user starts editing the data. Then when he presses "Save", you would issue a COMMIT command, permanently storing the changes in the database. If the user backs out of his changes or quits without saving, you would issue a ROLLBACK command instead.
The issue here isn't so much about idiomatic use of Go as about idiomatic use of SQL.