Main goal: Make OpenCV
work in Go
without SWIG
and third party lib (an application to compare image in linux using Go)
I am new in all the kits (OpenCv Go and linux)
Can image detection (feature2d etc) can be done by C-api only? There is no convenient way to call C++ code and C-api is not updated(?)
I have followed How to use C++ in Go? but I failed. When I make, I got the following errors
makefile:5: /usr/local/go/bin/src/Make.amd64: No such file or directory
makefile:6: /usr/local/go/bin/src/Make.pkg: No such file or directory
makefile:8: * missing separator. Stop.
The makefile is as followed
GOROOT=/usr/local/go/bin
GOARCH=amd64
TARG=foo
CGOFILES=foo.go
include $(GOROOT)/src/Make.$(GOARCH)
include $(GOROOT)/src/Make.pkg
foo.o:foo.cpp
g++ $(_CGO_CFLAGS_$(GOARCH)) -fPIC -O2 -o $@ -c $(CGO_CFLAGS) $<
cfoo.o:cfoo.cpp
g++ $(_CGO_CFLAGS_$(GOARCH)) -fPIC -O2 -o $@ -c $(CGO_CFLAGS) $<
CGO_LDFLAGS+=-lstdc++
$(elem)_foo.so: foo.cgo4.o foo.o cfoo.o
gcc $(_CGO_CFLAGS_$(GOARCH)) $(_CGO_LDFLAGS_$(GOOS)) -o $@ $^ $(CGO_LDFLAGS)
Thanks a lot
You can't call C++ code without either writing C wrappers (+ cgo) yourself or using SWIG, that's just the way it is sadly.
That post you linked is extremely outdated and can't be used anymore.
On the other hand, you can always start rewriting opencv in pure go, the speed differences won't be that massive, specially if you learn how to use unsafe for the speed-critical parts.
disclaimer using unsafe is not advised since, well, it's unsafe.
You can do this, I've ported a very trivial subset of OpenCV into Go for my own purposes. In general, the process is to allocate everything on the heap and return it as a typedef'd void*
. For example:
typedef void* gocv_matrix;
From there, a lot of your work is passthrough functions. One very important note is that your header files must be in pure C and must only (recursively) include headers that are pure C. This means your headers are going to be mostly prototypes/forward declarations.
So a few Matrix methods in your header mat.h
may look like
gocv_matrix newMatrix();
void add(gocv_matrix m1, gocv_matrix m2, gocv_matrix dst);
void destroy(gocv_matrix m);
Then your implementation in mat.cxx
will look something like
//include all relevant C++ OpenCV headers directly
gocv_matrix newMatrix() {
cv::Matrix *mat = new cv::Matrix();
return (gocv_matrix)mat;
}
void add(gocv_matrix m1, gocv_matrix m2, gocv_matrix dst) {
cv::Matrix *a = (cv::Matrix *)m1;
cv::Matrix *b = (cv::Matrix *)m2;
cv::Matrix *dstMat = (cv::Matrix *)dst;
(*dstMat) = (*a)+(*b);
}
void destroy(gocv_matrix m) {
cv::Matrix *a = (cv::Matrix *)(m1);
delete a;
}
(Disclaimer: the exact code here isn't verified for correctness, this is just the gist).
A few special notes:
var
instead of const
.Mytype
type a simple struct that contains a C.mytype
instead of actually converting it.Honestly, you should probably just use SWIG, since this is basically already what it does for you anyway, in addition to extra niceties like generating actual Go constants for you in most cases instead of sketchy var magic.