请问unity打包ios报错怎么解决?

已经搞了几天了,请问如何解决?
Failed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Volumes/unity/KingManager/Temp/StagingArea/Data/Managed/tempStrip" -l none -c link -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Volumes/unity/KingManager/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Volumes/unity/KingManager/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/Animation.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/Audio.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/IMGUI.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/Physics.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/Physics2D.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/TextRendering.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/UI.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/link.xml" -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -d "/Volumes/unity/KingManager/Temp/StagingArea/Data/Managed" -a "/Volumes/unity/KingManager/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Volumes/unity/KingManager/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll"
stdout:
Fatal error in Mono CIL Linker
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at Mono.Linker.LinkContext.Resolve (IMetadataScope scope) [0x00000] in :0
at Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly (Mono.Linker.LinkContext context, System.String assemblyName) [0x00000] in :0
at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) [0x00000] in :0
at Mono.Linker.Steps.ResolveFromXmlStep.Process () [0x00000] in :0
at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00000] in :0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0
at Mono.Linker.Driver.Run () [0x00000] in :0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in :0
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:66)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:192)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable
1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:185)
UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:136)
UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable
1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:121)
UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:441)
UnityEditorInternal.IL2CPPBuilder:StripAssemblies(IEnumerable1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:414)
UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:291)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)

https://blog.csdn.net/tj134679258/article/details/51174714?utm_source=blogxgwz7

我竟然在你的报错中看到了执行.exe程序,你检查检查吧,MacOS系统怎么能执行.exe呢