type myLeaf struct {
node.LeafEmbed
// some other fields
}
func NewMyLeaf() *myLeaf {
w := &myLeaf{}
w.Wrapper = w
return w
}
func (w *myLeaf) Paint(ctx *node.PaintContext, origin image.Point) error {
w.Marks.UnmarkNeedsPaint()
// draw to ctx ...
}
driver.Main()
:leafA := NewMyLeaf()
leafB := NewMyLeaf()
w := widget.NewFlow(widget.AxisVertical,
widget.NewSheet(leafA),
widget.NewSheet(leafB),
)
if err := widget.RunWindow(s, w, &widget.RunWindowOptions{
NewWindowOptions: screen.NewWindowOptions{},
}); err != nil {
log.Fatal(err)
}
How does one execute func (w *myLeaf) Paint(...) error
on the widget tree for each leaf (myLeaf
) from outside driver.Main()
?
Also using pointers for leafA
, leafB
and w
is possible.
When we look up here we see that widget.RunWindow( ... )
doesn't handle such external requests from the caller.
A workaraound could be to implement an analogous function MyRunWindow( ... )
and assign the Window
to an global Interface. Like this:
func MyRunWindow(s screen.Screen, root node.Node, opts *RunWindowOptions) (err error) {
var nwo *screen.NewWindowOptions
// ... assign window options ...
if MyWindow, err = s.NewWindow(nwo); err != nil {
return err
}
// event loop, processing 'lifecycle.Event', 'input.Event', etc.
// and you can process own 'Events' in a type switch
for {
e := MyWindow.NextEvent()
if e = gef.Filter(e); e == nil {
continue
}
switch e := e.(type) {
case MyEvent:
// ... call on 'root' here
}
}
On the caller side you can use your global Interface
like this:
MyWindow.Send(paint.Event{}) // for a needed call to root.Paint()
MyWindow.Send(MyEvent{}) // for your own event to be processed