I want to know if there are any guarantees regarding the return order upon Context cancellation in golang.
I want to create a context with cancellation and once all the listeners are done with processing catching and reacting to "<-ctx.Done()" from this context, I want to call os.Exit safely.
A concrete example to explain the idea of what I want is following. I want to catch a signal, trigger all cancellations, and then call os.Exit().
I create a context and listen for a signal:
ctx, cancel := context.WithCancel(context.Background())
go func() {
c := make(chan os.Signal)
signal.Notify(c, os.Interrupt)
defer signal.Stop(c)
select {
case <-c:
cancel()
}
}()
In other places I "sign up" for this request several times:
res := NewRes()
go func() {
<-ctx.Done():
res.Close()
}()
But then I want to call os.Exit at the point when all the listeners are done.
For that I plan to create either parent or child context like this:
parent, pCancel := context.WithCancel(context.Background())
child, _ := context.WithCancel(parent)
go func() {
c := make(chan os.Signal)
signal.Notify(c, os.Interrupt)
defer signal.Stop(c)
select {
case <-c:
pCancel()
case <-child.Done():
os.Exit(0)
}
}()
Unfortunately, I did not find the documentation describing the order how context are canceled, so I cannot come up with the correct solution for now.
You have to wait all routines before exiting. Calling pCancel()
doesn't mean everything will stop. I recommend to do in routine all jobs, but on the main thread to wait for os.Interrupt signal.
Check example below
package main
import (
"context"
"fmt"
"os"
"os/signal"
"sync"
"time"
)
func main() {
parent, pCancel := context.WithCancel(context.Background())
child, _ := context.WithCancel(parent)
wg := &sync.WaitGroup{}
for i := 0; i < 10; i++ {
go work(wg, child)
}
c := make(chan os.Signal)
signal.Notify(c, os.Interrupt)
defer signal.Stop(c)
select {
case <-c:
pCancel()
fmt.Println("Waiting everyone to finish...")
wg.Wait()
fmt.Println("Exiting")
os.Exit(0)
}
}
func work(wg *sync.WaitGroup, ctx context.Context) {
done := false
wg.Add(1)
for !done {
fmt.Println("Doing something...")
time.Sleep(time.Second)
select {
case <-ctx.Done():
fmt.Println("Done")
done = true
default:
}
}
wg.Done()
}
Although, It's recommended to use principle "Share Memory By Communicating". Here is another example without using WaitGroup.
package main
import (
"context"
"fmt"
"os"
"os/signal"
"time"
)
func main() {
parent, pCancel := context.WithCancel(context.Background())
child, _ := context.WithCancel(parent)
done := make(chan struct{})
jobsCount := 10
for i := 0; i < jobsCount; i++ {
go work(child, done)
}
c := make(chan os.Signal)
signal.Notify(c, os.Interrupt)
defer signal.Stop(c)
select {
case <-c:
pCancel()
fmt.Println("Waiting everyone to finish...")
for i := 0; i < jobsCount; i++ {
<-done
}
fmt.Println("Exiting")
os.Exit(0)
}
}
func work(ctx context.Context, doneChan chan struct{}) {
done := false
for !done {
fmt.Println("Doing something...")
time.Sleep(time.Second)
select {
case <-ctx.Done():
fmt.Println("Done")
done = true
default:
}
}
doneChan <- struct{}{}
}