In Golang I can write:
type Person struct {
Id int `json:"id"`
}
Then on JSON.Marshal(Person{})
, I get {"id": 0}
. That is possible due to the json
tag related to the Id
field. Furthermore, I can provide any custom information in the tag section and treat it later using reflect on the struct.
Is there some analogy in C++, where I can provide additional info for a field?
No. C++ does not have any serialization support in the language. You have to write it with code or you can use third party tools and libraries like Cereal, Boost.Serialization, FlatBuffers, ThorSerializer, Cap'n Proto and so on for it.