This link: http://research.swtch.com/godata
It says (third paragraph of section Slices):
Because slices are multiword structures, not pointers, the slicing operation does not need to allocate memory, not even for the slice header, which can usually be kept on the stack. This representation makes slices about as cheap to use as passing around explicit pointer and length pairs in C. Go originally represented a slice as a pointer to the structure shown above, but doing so meant that every slice operation allocated a new memory object. Even with a fast allocator, that creates a lot of unnecessary work for the garbage collector, and we found that, as was the case with strings above, programs avoided slicing operations in favor of passing explicit indices. Removing the indirection and the allocation made slices cheap enough to avoid passing explicit indices in most cases.
What...? Why does it not allocate any memory? If it is a multiword structure or a pointer? Does it not need to allocate memory? Then it mentions that it was originally a pointer to that slice structure, and it needed to allocate memory for a new object. Why does it not need to do that now? Very confused
To expand on Pravin Mishra's answer:
the slicing operation does not need to allocate memory.
"Slicing operation" refers to things like s1[x:y]
and not slice initialization or make([]int, x)
. For example:
var s1 = []int{0, 1, 2, 3, 4, 5} // <<- allocates (or put on stack)
s2 := s1[1:3] // <<- does not (normally) allocate
That is, the second line is similar to:
type SliceHeader struct {
Data uintptr
Len int
Cap int
}
…
example := SliceHeader{&s1[1], 2, 5}
Usually local variables like example
get put onto the stack. It's just like if this was done instead of using a struct:
var exampleData uintptr
var exampleLen, exampleCap int
Those example*
variables go onto the stack. Only if the code does return &example
or otherFunc(&example)
or otherwise allows a pointer to this to escape will the compiler be forced to allocate the struct (or slice header) on the heap.
Then it mentions that it was originally a pointer to that slice structure, and it needed to allocate memory for a new object. Why does it not need to do that now?
Imagine that instead of the above you did:
example2 := &SliceHeader{…same…}
// or
example3 := new(SliceHeader)
example3.Data = …
example3.Len = …
example3.Cap = …
i.e. the type is *SliceHeader
rather than SliceHeader
. This is effectively what slices used to be (pre Go 1.0) according to what you mention.
It also used to be that both example2
and example3
would have to be allocated on the heap. That is the "memory for a new object" being refered to. I think that now escape analysis will try and put both of these onto the stack as long as the pointer(s) are kept local to the function so it's not as big of an issue anymore. Either way though, avoiding one level of indirection is good, it's almost always faster to copy three ints compared to copying a pointer and dereferencing it repeatedly.
Every data type allocates memory when it's initialized. In blog, he clearly mention
the slicing operation does not need to allocate memory.
And he is right. Now see, how slice works in golang.
Slices hold references to an underlying array, and if you assign one slice to another, both refer to the same array. If a function takes a slice argument, changes it makes to the elements of the slice will be visible to the caller, analogous to passing a pointer to the underlying array.