What are the right equivalent of unsigned char
or unsigned char*
in go? Or am I even doing this right?
I have this C++ class:
class ArcfourPRNG
{
public:
ArcfourPRNG();
void SetKey(unsigned char *pucKeyData, int iKeyLen);
void Reset();
unsigned char Rand();
private:
bool m_bInit;
unsigned char m_aucState0[256];
unsigned char m_aucState[256];
unsigned char m_ucI;
unsigned char m_ucJ;
unsigned char* m_pucState1;
unsigned char* m_pucState2;
unsigned char m_ucTemp;
};
I am trying to rewrite it to go:
type ArcfourPRNG struct {
m_bInit bool
m_aucState0 [256]byte
m_aucState [256]byte
m_ucI, m_ucJ []byte
*m_pucState1 []byte
*m_pucState2 []byte
m_ucTemp []byte
}
func (arc4 *ArcfourPRNG) SetKey(pucKeyData []byte, iKeyLen int) {
func (arc4 *ArcfourPRNG) Reset() {
func (arc4 *ArcfourPRNG) Rand() uint {
Well, I just started with go a few hours ago. So this is still confusing me.
A function
for(i=0; i<256; i++)
{
m_pucState1 = m_aucState0 + i;
m_ucJ += *m_pucState1 + *(pucKeyData+m_ucI);
m_pucState2 = m_aucState0 + m_ucJ;
//Swaping
m_ucTemp = *m_pucState1;
*m_pucState1 = *m_pucState2;
*m_pucState2 = m_ucTemp;
m_ucI = (m_ucI + 1) % iKeyLen;
}
memcpy(m_aucState, m_aucState0, 256); // copy(aucState[:], aucState0) ?
Hopefully this can clear a few things up for you.
[]byte
. If you know exactly how long the sequence will be, you can specify that, e.g. [256]byte
but you cannot resize it later.byte
is sufficient; you don't want a slice of bytes. Where there are pointers in the C++ code used to point to specific locations in the array, you'll simply have an integer index value that selects one element of a slice.To reimplement the algorithm shown, you do not need either pointers or pointer arithmetic at all. Instead of keeping pointers into the byte arrays as you would in C++, you'll use int
indexes into the slices.
This is kind of hard to follow since it's virtually all pointer arithmetic. I would want to have a description of the algorithm handy while converting this (and since this is probably a well-known algorithm, that should not be hard to find). I'm not going to do the entire conversion for you, but I'll demonstrate with hopefully a simpler example. This prints each character of a string on a separate line.
C++:
unsigned char *data = "Hello World";
unsigned char *ptr = 0;
for (int i = 0; i < std::strlen(data); i++) {
ptr = i + data;
std::cout << *ptr << std::endl;
}
Go:
data := []byte("Hello World")
for i := 0; i < len(data); i++ {
// The pointer is redundant already
fmt.Println(data[i:i+1])
}
So, learn about Go slices, and when you do reimplement this algorithm you will likely find the code to be somewhat simpler, or at least easier to understand, than its C++ counterpart.