Are there any implications (GC churn, performance, or otherwise) to defining an struct
inside a function vs. having it defined outside? For example:
type Outside struct {
Foo string `json:"foo"`
}
func SomeFunc(b []byte) error {
outside := Outside{}
if err := json.NewDecoder(b).Decode(&outside); err != nil {
return err
}
...
}
vs.
func SomeFunc(b []byte) error {
type inside struct {
Foo string `json:"foo"`
}
if err := json.NewDecoder(b).Decode(&inside); err != nil {
return err
}
...
}
Would there be any situations where one is preferred over the other?
My understanding is the difference is just in accessibility. A struct defined starting with an upper case letter will be exportable, meaning it can be accessed from other packages. A struct defined starting with a lower case letter can be accessed from anything within the same package but not externally. A struct defined in a function in line can only be accessed/initialized by that function.
There is no performance difference – it's only a difference of scope (i.e., where the type definition can be seen). If you only need the type within a single function, it's fine to define it there.
As others have noted, if you define a type at the package level (i.e., outside of a function) with a name beginning with a capital letter, it will be exported (i.e., visible outside the package). If the name doesn't begin with a capital letter, it will only be visible within the package.
To me the main drawback for a type defined in a function is that you cannot define methods on that type.
See this example https://play.golang.org/p/cgH01cRwDv6:
package main
import (
"fmt"
)
func main() {
type MyType struct {
Name string
}
// You cannot define a method on your type
// defined in a function, can you?
func (m MyType) String() string {
return m.Name
}
m := MyType{Name: "Hello, World!"}
fmt.Println(m)
}
The above example will fail with the error prog.go:15:27: expected ';', found 'IDENT' string (and 1 more errors)
.
For me I once defined a struct inside a function for marshalling json []byte into the struct instance and extract a message from the instance.
Obviously it is not required to define the struct. I could have extracted the message by marshalling the json byte array into interface{} and then cast recursively to get the required message.
By defining the struct, extraction of the message becomes very easy :)
var errDetail struct {
Message string `json:"message"`
Success bool `json:"success"`
}
json.Unmarshal(*bytes, &errDetail)
if errDetail.Message == "" {
fmt.Println("error message is not present")
return nil
}
return errDetail.Message