I am curious about the memory cost of map
and slice
, so I wrote a program to compare the sizes. I get the memory size by unsafe.Sizeof(s)
, but obviously it is wrong, because when I change the size, the output is the same.
func getSlice(size int) []int {
t := time.Now()
s := make([]int, size*2)
for i := 0; i < size; i++ {
index := i << 1
s[index] = i
s[index+1] = i
}
fmt.Println("slice time cost: ", time.Since(t))
return s
}
func getMap(size int) map[int]int {
t := time.Now()
m := make(map[int]int, size)
for i := 0; i < size; i++ {
m[i] = i
}
fmt.Println("map time cost: ", time.Since(t))
return m
}
func TestMem(t *testing.T) {
size := 1000
s := getSlice(size)
m := getMap(size)
fmt.Printf("slice size: %d
", unsafe.Sizeof(s))
fmt.Printf("map size: %d
", unsafe.Sizeof(m))
}
unsafe.SizeOf()
and reflect.Type.Size()
only return the size of the passed value without recursively traversing the data structure and adding sizes of pointed values.
The slice is relatively a simple struct: reflect.SliceHeader
, and since we know it references a backing array, we can easily compute its size "manually", e.g.:
s := make([]int32, 1000)
fmt.Println("Size of []int32:", unsafe.Sizeof(s))
fmt.Println("Size of [1000]int32:", unsafe.Sizeof([1000]int32{}))
fmt.Println("Real size of s:", unsafe.Sizeof(s)+unsafe.Sizeof([1000]int32{}))
Output (try it on the Go Playground):
Size of []int32: 12
Size of [1000]int32: 4000
Real size of s: 4012
Maps are a lot more complex data structures, I won't go into details, but check out this question+answer: Golang: computing the memory footprint (or byte length) of a map
If you want "real" numbers, you may take advantage of the testing tool of Go, which can also perform memory benchmarking. Pass the -benchmem
argument, and inside the benchmark function allocate only whose memory you want to measure:
func BenchmarkSlice100(b *testing.B) {
for i := 0; i < b.N; i++ { getSlice(100) }
}
func BenchmarkSlice1000(b *testing.B) {
for i := 0; i < b.N; i++ { getSlice(1000) }
}
func BenchmarkSlice10000(b *testing.B) {
for i := 0; i < b.N; i++ { getSlice(10000) }
}
func BenchmarkMap100(b *testing.B) {
for i := 0; i < b.N; i++ { getMap(100) }
}
func BenchmarkMap1000(b *testing.B) {
for i := 0; i < b.N; i++ { getMap(1000) }
}
func BenchmarkMap10000(b *testing.B) {
for i := 0; i < b.N; i++ { getMap(10000) }
}
(Remove the timing and printing calls from getSlice()
and getMap()
of course.)
Running with
go test -bench . -benchmem
Output is:
BenchmarkSlice100-4 3000000 471 ns/op 1792 B/op 1 allocs/op
BenchmarkSlice1000-4 300000 3944 ns/op 16384 B/op 1 allocs/op
BenchmarkSlice10000-4 50000 39293 ns/op 163840 B/op 1 allocs/op
BenchmarkMap100-4 200000 11651 ns/op 2843 B/op 9 allocs/op
BenchmarkMap1000-4 10000 111040 ns/op 41823 B/op 12 allocs/op
BenchmarkMap10000-4 1000 1152011 ns/op 315450 B/op 135 allocs/op
B/op
values tell you how many bytes were allocated per op. allocs/op
tells how many (distinct) memory allocations occurred per op.
On my 64-bit architecture (where the size of int
is 8 bytes) it tells that the size of a slice having 2000 elements is roughly 16 KB (in line with 2000 * 8 bytes). A map with 1000 int-int
pairs required approximately to allocate 42 KB.
This is the correct way, using unsafe.Sizeof(s)
. It's just that result will remain the same for a given type - integer, string, etc., disregarding the exact value.
Sizeof takes an expression x of any type and returns the size in bytes of a hypothetical variable v as if v was declared via var v = x. The size does not include any memory possibly referenced by x. For instance, if x is a slice, Sizeof returns the size of the slice descriptor, not the size of the memory referenced by the slice.
Reference here.
Update:
You can use marshalling and then compare values representations in bytes with Size()
. It's only matter of converting a data to a byte string.